
#WORLD OF WARSHIPS DOUBLE COMMANDER XP UPGRADE#
I mean 3.9 million just for an upgrade on a ship thats just cost me 7.9 mil, on top of that you have the upgrade slots which at T8 the final one is a heft 2mil, i literally have to sell my previous tier ship every time and then earn some more on top just to be able to start. Not gonna lie the game has some serious flaws with its currency, xp rates and stuff. Originally posted by Lord Blaquaman:Its brutal at T8, i seem to just be losing money without premium. This is my first time writing one out and trying to embed images with formatting. I hope this guide comes in handy for you guys / gals. Help your team win instead of farming damage in the back or by yourself, because you will likely have better reward results. This is perhaps the most important factor. For credits, the difference is even greater.įinally, the Base XP rewards increase greatly for the winning team. a Tier I ship may have a multiplier of 1.0 while a Tier X ship has a multiplier of 2.0. For XP, a two-fold difference is possible between Tiers I and X. The multiplier scales with the tier of the ship.

The multipliers of premium ships are known to be higher than those for tech tree ships. I say "about" because this is an approximation.įor instance, a BB that camps at the back doing one task - shooting at long range - will earn less than the BB that accrues the same damage while shooting and also defending a capture point.Īchievements add hefty bonuses to the reward.Įach ship has multipliers to XP and credits. For destroying three cruisers, 0.67 x gross reward. Destroying two cruisers earns about 0.85 x gross reward.
#WORLD OF WARSHIPS DOUBLE COMMANDER XP FULL#
Destroying one cruiser earns full reward. The more Base Capture and Base Defense points you earn, the better.

View the image below for a detailed breakdown of ship type vs detection / spotting. For example, battleships earn the most credits and base XP and aircraft carriers earn the least for receiving the same amount of potential damage. that hit the ship or pass within 700m.įor reference, there are 1,000 meters in 1km.Įarnings are modified by ship type. Potential damage is the sum of the maximum damage of all shells, bombs, torpedoes, etc. Tanking and potential damage is rewarded. The following typically contributes less than 15% of the total earned credits and base xp. You will see the same highlighted areas here as the one before, because they differ between the two earning types. View the image below for a more detailed understanding. This is a team effort, and when you play as a team, you are far more likely to earn more base xp. You see that word again - "contribution". It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned above where its use in calculating derived XP values is broken out.Īfter a battle, each player receives base experience according to his/her contribution to the battle. The amounts of base xp earnings appear in the post-battle report.īase XP earned appears on the 'Team Score' tab and is used to rank team performance. Note: The highlighted areas mark a difference for base XP vs credits, as you will see on the next topic - "Base XP" So, don't be upset about the uptier, be thankful for the opportunity to earn more!ĭamage to ships and aircraft, kills, and captures make up about 85% of total earnings. More is earned for damaging a higher tiered than a lower tiered ship. The rewards from damage scale depending on the tier disparity between ships. Meaning: Removing 90% of a destroyer's HP will generate the same base earnings as removing 90% of a battleship's HP at the same tier. The rewards for damage is determined by the percentage of the target ship's hit points removed, NOT the amount of raw damage done. The greatest base earnings come from damage done to enemy ships. The keyword here, is "contribution" - to the team. Note, the highlighted tier (7) is the last tier before things become much more expensive.Īfter a battle, each player receives base credits according to his/her contribution to the battle. View the image below for a table to calculate service costs. The size of your ship is not a factor - only it's tier. The service cost of your ship is more than just the ship itself, or it's type. "Why am I losing credits after each battle" "I'm earning less credits than I was before"

This information is credited to Wargaming and was pulled from multiple sources they provide. I would like to go over some of this to help newer players understand, as well as helping veterans that may have not known some of this. There has been much confusion on the forum about the disparity for earning base xp and credits.
